After earning this badge, you will be able to
- Discuss how a specific trend or development may impact teaching and learning.
- Describe how adoption of a technology moves through stages.
- Continue learning about future trends and developments.
The Horizon Report describes key trends, significant challenges, and important developments that are likely to have an impact on learning, teaching, and creative inquiry in higher education. Innovating Pedagogy explores new forms of teaching, learning and assessment by examining
ten innovations that have the potential to provoke major shifts in educational practice. These reports are put together in different ways, with distinct goals (see the beginning of each ).
We're not promoting wild predictions. As this document shows, they often go wrong. We're encouraging you to stay informed about new developments and their potential. Start by watching two overview videos:
Next, read three of these six selections - at least one from each document.
- The Horizon Report - February 2017 document
- Trend: Redesigning Learning Spaces
- Challenge: Improving Digital Literacy
- Development: Internet of Things
- Innovating Pedagogy - November 2017 document
- Open Textbooks
- Immersive learning
- Intergroup empathy
To gain some perspective, read the table of contents of the 2010 Horizon Report. Notice the time-to-adoption threshold for augmented reality.
Now, find at least one article, video, or website that relates one of the highlighted trends, technologies or practices to your discipline in some way.
From hype to adoption
Gartner's "Hype Cycle for Emerging Technologies" charts visibility/adoption over time. The cycle (really a curve) starts with over-enthusiasm and moves through disillusionment to productivity. (see the image at right)
- Read the Wikipedia entry and take a quick look at the August 2016 image. Each technology is coded with a color indicating the pace of adoption.
- Study this multi-year view. Several specific technologies are highlighted in different colors. Follow them across the years and see how each progresses at a different pace.
Everett Rogers' Diffusion of Innovation is the source of categorizations like "early adopter". Gartner's Hype Cycles are rooted in this theory.
Here's a summary of Rogers' work (PDF). See also the "Adopters" image at right.
Just for fun watch Outdated World, a 2011 commercial from BestBuy AND Technology Trends, Dell's 2017 take on how higher education might look in the future.
Consider what you've learned so far. Make some notes for later, when you'll write a reflection. The prompts below may help. "X" is shorthand for a trend, technology, or practice.
- I chose this badge because ...
- People in my field consider X to be ... because ...
- My experience with X is ...
- I categorize myself as [early adopter, laggard, etc.] in adopting X because ...
- The 2010 Horizon Report predicted ... and/but ...
- The two reports are different in that ...
- I was surprised by the position of X on the Hype Cycle because ...
- I found ... from the Hype Cycle concept interesting because ...
- I (watched a video / read an article) about ... and learned that ...
Choose one the trends, technologies, or practices you read about (we'll refer to your choice as "X"). Consider the potential impact of X on teaching and learning in your discipline and then create ONE of these digital artifacts. Don't spend more than 30 minutes.
- A presentation slide that illustrates or represents X through a collage, concept map, or diagram. It doesn't have to be elaborate or perfect. Feel free to incorporate images legally copied from other sources. Save as a JPG.
- A 20- to 40-second unedited raw video that shows X in practice (or a skit that imagines how X might look). No editing required - no music or titles. Just record takes until viewers can see and hear what's happening.
- A 20-40 second sound recording of a conversation with someone who has direct experience with X. You can start with a longer recording and then edit down to two or three choice excerpts. Save as an MP3.
Reflect on what you created, then write a reflection of at least 250 words.
These prompts may help:
- While producing my (digital artifact), it occurred to me ...
- I'd like to try X with a class by doing ...
- I will be able to use these ideas in ...
- I expect to ... in order to learn more about ...
- I chose ... for my activity because ...